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1. tactical overview option for solo/small gangs: Ship Velocity Vectors - in Assembly Hall [original thread]
Edited by: Darth Helmat on 08/09/2011 23:11:32 Originally by: Sam Lonnigan Edited by: Sam Lonnigan on 31/08/2011 18:12:26 Edited by: Sam Lonnigan on 31/08/2011 18:08:46 Good idea. To cut down on overview clutter, only show vec...
- by Darth Helmat - at 2011.09.08 23:09:00
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2. Carriers once again in high sec - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras Carriers are not allowed in high sec because they would make missions even more trivial than they are now, which is quite. and, no, they are the opposite of more versatile battleships, they fill very specific and nich...
- by Darth Helmat - at 2011.09.08 22:57:00
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3. Low sec Escalation of force... - in Player Features and Ideas Discussion [original thread]
so i do say 49 illegal things, jump into clean clone in a cheap frig and let concord pew me on the 50th? concord is a **** poor game mechanic already, don't make it worse. Though I agree increasing consequences for .4 vs .1 systems might be a goo...
- by Darth Helmat - at 2011.09.08 22:53:00
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4. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras see, im thinking something that can be jammed by a frigate running the right module, so if all you did was line your border with them, the opposing fleet would send a frigate through, see that there is a system scanne...
- by Darth Helmat - at 2011.09.08 22:15:00
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5. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Edited by: Darth Helmat on 08/09/2011 20:06:19 Originally by: Sigras i would still like an automated system that broadcast that info as well. Im thinking a beacon that would be a warpable object, and would broadcast the same info as y...
- by Darth Helmat - at 2011.09.08 20:03:00
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6. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Decus Daga My idea would be to instead of removing local etc, change it to an intel channel. Example, im sitting 200km off gate A in a SB, cloaked up, i see non-blue jump into system, ive seen what he's in, i scan with my ...
- by Darth Helmat - at 2011.09.07 15:55:00
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7. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Edited by: Darth Helmat on 07/09/2011 13:05:20 Originally by: Caldari Citizen20090217 All that is needed is a destructible network of deployables which add names to an intel channel if they jump into a system on the same grid as one of...
- by Darth Helmat - at 2011.09.07 13:05:00
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8. My thoughts on why CCP is ruining EVE with CQ - in EVE General Discussion [original thread]
Originally by: Herping yourDerp its called asking players and listening to them, ccp and EA both ignored players CCP didnt ask if players wanted to be forced to load a buggy closet, what happened? drop in playerbase. lots of people are qu...
- by Darth Helmat - at 2011.09.05 12:33:00
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9. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Akatenshi Xi Ya know the United States has underwater sensor networks all along the east and west coast for detection of submarines and ship movements - AND THIS IS ONLY THE 21ST CENTURY... Does anything stop other nat...
- by Darth Helmat - at 2011.09.04 17:44:00
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10. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
How about deployable cc tv. These are launched and controlled from a probe launcher and can be positioned like scan probes (but also have a direction and zoom that can be controlled remotely). cc tv probes can be viewed on the telly in stations, a...
- by Darth Helmat - at 2011.09.01 12:06:00
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11. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Stan Durden This is not a well developed idea... But I was thinking if local did end up getting the ax, perhaps there could be a sov related tool that monitored and recorded gate traffic. It could be a way for owners to coll...
- by Darth Helmat - at 2011.09.01 11:43:00
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12. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Miranda Starborn Originally by: Kharvor Why this need to force certain activities like ice mining and T2 production to null sec? Imo, the solution to change where industrial player wants to do stuff is NOT to...
- by Darth Helmat - at 2011.08.29 01:11:00
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13. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Solj RichPopolous Some kind of IDing system is created to determine friendlies. Not that bit - Radars don't know the difference between friendly blobs of metal, and unfriendly ones. In answer to you and the poster ab...
- by Darth Helmat - at 2011.08.29 00:55:00
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14. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: hectiQ It would indeed be interesting to see deployable intel gathering structures. It should be possible to put a slave unit into each and every system an alliance owns. Then there should be a master unit which collects ...
- by Darth Helmat - at 2011.08.25 10:15:00
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15. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Edited by: Darth Helmat on 24/08/2011 17:51:42 Originally by: Lolion Reglo That idea is all well and goo but i believe you should have the option of removing yourself from this scan. after all this will add to the ability to hide your...
- by Darth Helmat - at 2011.08.24 17:48:00
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16. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Sell/reprocess directly from station containers.
- by Darth Helmat - at 2011.08.18 23:43:00
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17. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Originally by: WeirdNoise I just restarted playing Eve so I don't know with which patch this came in. Now when choosing to "stack all" items, it not only does that but it also sorts them up. This is trouble because when I dock and unloa...
- by Darth Helmat - at 2011.08.18 23:39:00
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18. Incarna Haters - Honest questions. - in EVE General Discussion [original thread]
Edited by: Darth Helmat on 06/08/2011 11:36:07 Originally by: Lady Go Diveher OP, The problem with your post (and thinking) is that it is reasoned and proportional. What we saw on the forums was players put 2 and 2 together, come up w...
- by Darth Helmat - at 2011.08.06 11:33:00
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19. Big red LED when being Jammed - in Player Features and Ideas Discussion [original thread]
Love it when the neigh sayers get on their high ponies. Of course the ewar icons should be in a proper column Of course the most important bit of information should be more obvious. No having it highlighted somewhere else doesn't stop it from e...
- by Darth Helmat - at 2011.07.29 17:54:00
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20. -Proposal- New Populus patch! - in Assembly Hall [original thread]
Originally by: Kaelie Onren Crew will not Boost any existing performance of a module, it will instead become a requirement for modules to function at 100% spec. .... Why not instead give gallente ships a very small crew complement requi...
- by Darth Helmat - at 2011.07.28 11:16:00
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